

I’ve learned a great deal about presentation, user experience, feedback to the user, and many other things that don’t normally cross your mind when you think about making a game. Although I’ve finished other projects, this is the largest, most complex, and first project available for purchase.

Help the little robot explore each level. After graduation, I spent most of the development time polishing and adding production value to the game. That red button, is a puzzle platformer game about a little robot on a mysterious mission given by his supercomputer mother to simplify press the red button in sector 36. It was developed as my undergraduate Honors Thesis at Western Michigan University over the course of Summer 2008, Fall 2008, and Spring 2009. History: This started as an individual project to make a game similar to Rez, a rhythm-based rail shooter game. Platform: Microsoft Xbox LIVE Indie Games, Microsoft XNA, C# Team: Daniel Frandsen, Jesse Thompson, Gordon van Gent Released: April 2010 on Xbox LIVE Indie Games

Straddle the analog and digital worlds to prevent the artificial life-form from gaining control. Feel the pulse as every action is represented through rhythm, visuals, and rumble feedback. As the music drives you, you will drive the music. Big Red Button is composed of industry veteran game developers focused on delivering authentic gaming experiences that are as fun to watch as they are to play. Dive into this rhythm-based rail shooter and track down an artificial being born in an isolated network.
